Virtual reality (VR) and augmented reality (AR) systems are considered hot topics in the video games industry; the next wave of gaming devices, and a chance to immerse the gamer in content like never before.
With a total addressable market of 1.2 billion gamers - 1 billion of which are on mobile - it might seem cut-and-dried; mobile VR and AR solutions must be the way forward. But the reality - virtual or otherwise - isn’t as simple as that.
In this report, you’ll discover:
The size of the market, and how much VR/AR will be worth.
What consumers think of VR and AR through sentiment analysis.
Thoughts and future projections from experts in the field.
Profiles of the nine products that matter, and details of 22 systems.
Barriers to consumer entry.
Whether VR or AR will become the prevalent technology.